
The latest news surrounding 2XKO has the Fighting Game Community asking a question nobody wanted to ask this early in the game’s life:
Is Riot already pulling back?
Short answer:
No, but they are definitely shifting gears.
Recent updates confirmed that Riot is reducing the size of the development team behind 2XKO after the game’s engagement numbers didn’t meet internal expectations. That’s never the kind of headline you want to see attached to a fighting game that hasn’t even fully established its competitive identity yet. But this isn’t a shutdown.
It’s something more subtle, and arguably more dangerous long term.
The Move Isn’t Cancellation, It’s Consolidation

From Riot’s own messaging, the goal is to move forward with a smaller, more focused team.
That usually means:
- Resources are being tightened
- The development pace may slow
- New content could take longer to arrive
- The project is no longer in “growth at all costs” mode
In corporate speak, this is a pivot.
In FGC terms?
This is the moment where a game goes from “future pillar” to “prove you belong.”
Tournament Support Is Still Alive
The important part is that Riot is not abandoning competitive plans.
The 2026 competitive structure is still expected to happen, and Riot has stated they intend to maintain tournament partnerships.
That matters.
Because in the fighting game world, tournaments are oxygen.
If a game still shows up on brackets, streams, and majors, it still has a heartbeat.
The Real Problem Isn’t Gameplay
Let’s be honest, most players who touched 2XKO agree on one thing:
The foundation is solid.
- Tag mechanics are interesting.
- Neutral is readable.
- Team synergy has depth.
The issue has never been “Is the game bad?” It’s been:
- Not enough content
- Small roster
- Limited casual hooks
- Weak long-term retention
In 2026, that’s lethal; fighting games don’t just compete with each other anymore; they compete with live-service giants that update weekly.
Riot Entered the FGC With Big Expectations
When Riot stepped into the genre, the assumption was simple, If anyone had the resources to build a forever-fighting game, it was them.
2XKO was supposed to be:
- League of Legends level support
- Long-term esports investment
- Constant seasonal content
- A new pillar alongside Tekken, Street Fighter, and Guilty Gear
This news doesn’t kill that vision.
But it definitely dims the spotlight.
What Happens Next Is Critical

The next 12 months will decide everything.
If Riot delivers:
- New characters at a steady pace
- Better onboarding for casual players
- Stability and polish updates
- Visible tournament presence
2XKO could still stabilize and grow into a respected mainstay.
If momentum stalls? History has shown what happens next. The FGC quietly moves on, which sucks because 2XKO has promise. Being that it is free-to-play. There are also issues with the pricing of some of the content. But that’s for another conversation.
The Reality Check

2XKO isn’t dead.
But it’s no longer being treated like Riot’s next unstoppable giant either. Right now, it feels like the game has been placed on tournament life support, still breathing, still playable, still showing up… but needing a real surge of energy to get back into the spotlight. And in the fighting game community, attention is the most valuable currency there is.
Lose it too long, and even a great game can disappear.
Born With a Controller Take:
I am going to keep it a buck with you lot. We are all fighting fans here, and frankly speaking, there are some issues. This feeling came from Street Fighter 5’s business model, where gamers paid and still have huge microtransactions. Why is this relevant? Well, the business practice of the industry has been weird, and some gamers justify the high cost of the free-to-play models. When it comes to moral choices or prices, just as Namco Bandai got flagged for their Season Passes. Which was an issue with them not showing what was being purchased until after some time.
In the end, Riot Games is choosing prematurely to give up and fire their staff when 2XKO just came out for consoles.
Balls in your court, Riot Games, and many are hoping this turns in your favor. – Beast Out –

I do hope your assumption/prediction is true and riot puts a bit more work into 2XKO, I don’t play it myself but I’ve enjoyed seeing others play it and it would be a shame for it to die so quickly before it’s really had time to shine
It is a weird time for the gaming industry. But these “business practices” which some industries hide behind free-to-play games and the fomo of items. I still don’t think the cost for digital items should be that high, as they have an Arcane skin pack at 100 dollars USD. But, we shall see.
it sucks for the people that got let go (and thankfully they’re receiving severance pay), but i don’t think the game is dead. They still have quite a few people working on the game. To be fair its a Free-to-play game, with your typical microtransaction pay). And they will keep committing esports and tournaments for this year. Everything just feels out of pace during these modern times with Fighting games in general. Already have drama with Tekken since there last patch season that made players go mad. Street Fighter have issues about the microtransactions with items in the World Tour Mode that people not happy with. And Tokkon Fighting havent been getting any good reception from their last beta session (and that game isnt even out yet).
It seems to be very hard trying to please alot of players in the Fighting Game Genre these days.
It seems hard to please players in the FGC, do you feel the business practice of fighting game developers is an issue?
Outsource, outsource, outsource. These companies want a quick profit margin by removing American workers and outsource to another country and pay much less.
AI will handle marketing. Huzzah.
lmfao, its weird at a short amount of time they have released and already saying, “We have not met our expectations.” So boom lay off people. smh
I do not know of this game, but some of the characters look like they’re from Borderlands. I mean, I guess it makes sense, if their projected numbers weren’t met. Better to pull back and save money.
Thats the sad part it is not even 6 months and they already giving up on this fighting game.