
John Carpenter’s Toxic Commando latest demo is now live, and this beast is impressed. Keep in mind that the gaming community hardly gets demos, so it is a rare treat when this happens. This is just a first impression of the new co-op zombie action game that features some interesting mechanics. Will try to keep it short and sweet, but do check out the demo video below. *Claps hands* Let’s get it on!
John Carpenter’s Toxic Commando Story:

The vision of John Carpenter knows no bounds. From his credit in “They Live” to “Big Trouble in Little China”. Gamers should expect a rich, comedic, and action-packed story in Toxic Commando, which already shows some fascinating characters.
In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster: the release of the Sludge God. This eldritch abomination begins terraforming the area, turning soil to scum and the living… to undead monsters! However, the genius behind the experiment has a plan to make things right. All he needs is a team of competent, highly-trained mercenaries to get the job done. Unfortunately, those are all too expensive. Which is why he’s hired…
As First Impressions go:

Toxic Commando is not bad off jump for a demo. Even though it is a live-for-service game, there is a good reason behind it. As it will keep updating resources instead of the player having to use the weight of their PC. That takes the edge off a bit, which is why they ran so smooth with no lag, clipping, or crashes…so far. As much as there was going on in the world, the player was gathering ammo and resources while fighting hordes of zombies in all shapes and sizes. It held up the fun.
There is a class system to pay attention to, as I went as a medic. The support class is key in any co-op situation, and the ability to have a limited-area heal came in clutch. Everyone has a job, and going off on your own is not ideal. Looking for repair kits is important because some of them require opening. There are tactics players will have to communicate, especially adding ammo to certain vehicles that have a turret.
Everything Upgrades:

After the end of a match, you will get your “report card”. Whatever class and or weapons a player uses will be granted an upgrade . It does give you that COD leveling up system for the guns as you unlock more features of said weapon. There is an option to have your preferred character, but when linking up with randoms, I will be stuck with a different character. So, there is no mirror matchmaking. Not a bad thing at all, but there will be some complaints from other players for sure.

The Bad so far:
There was only one issue I had with Toxic Commando and that was with the melee weapons. There should be some give or a hit/stop mechanic to give players that feeling of hitting something. At times, just swinging my weapon at a Zombie, it just goes through the enemy. That gave off a dull feeling, especially when it lacks a thud sound effect. They made the gunplay amazing, but it would be nice to add that same love to the melee weapons. That’s all I would request in the end.
Born With a Controller’s Final Thought:

It was a solid demo with fun game mechanics and a decent story to be had. John Carpenter’s Toxic Commando felt like an interactive creature feature, and that is choice. Being that it is a decent story that is not complicated, and a cast of mildly humorous characters. Sound design and gunplay work smoothly, and the vehicle controls are okay. It is not about speed, but about getting through tough situations, and that wench attachment is amazing.
Check it out for yourself as the demo is now live until March 3rd. John Carpenter’s Toxic Commando will launch on March 12th for the PS5, Xbox Series X/S, and PC via Steam and Epic Games. Let us know your thoughts if you are playing. – Beast Out –
